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Old 06-17-2015, 11:00 AM   #11
D10
 
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
Default Re: GM Secrecy and Metagaming

Im im agreement with the policy of revealing relatively mundane information, specially after a blow or two has been exchanged.

Im all for a quicker pace in combat, and due to the sheer volume of NPCs in some battles, I feel like im doing everyone a favor if I reveal some information that would otherwise be secret, such as the enemy mage skill level at a certain spell that he is spamming, specially if hes using it at the very edge of his range.
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combat, damage resistance

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