Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-15-2015, 07:42 PM   #7
oneofmanynameless
 
Join Date: May 2012
Location: New Hampshire, USA
Default Re: [RPM] When do I use the "Damage" spell modifier?

Quote:
Originally Posted by Nereidalbel View Post
Missile spells just create a missile with X dice of damage. There is no range or target mass involved.
This is the case.

In particular. You don't have to pay for things which are automatic reactions of the world to your spell. You don't have to pay for how much damage someone getting hit by a truck does if you're mind controlling someone to run someone else down. You don't have to pay for a drowning condition if you use a spell that deals knock-back to knock someone back into the ocean. You don't have to pay for starvation if you use a spell to burn all of the food in a villages storage. Those things aren't directly caused by your spell: they're aftereffects of the spell being used at all.

If you had to pay for all the aftereffects of your spell nobody could ever reasonably build a spell in RPM because... well... butterfly effect.
oneofmanynameless is offline   Reply With Quote
 

Tags
rpm


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:17 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.