How to make combat more exciting?
Hey guys,
In pretty much all my gurps games up to now my friend (the one other person who plays GURPS that i know) has GMed for us, and has "pretended" not to know stuff for my benefit. I now feel like a bit of an ******* so ive offered to GM some nice long campaigns for him, mainly DF with some MH elements. My main question is how can i make combat quicker/more fun. DF says unless its a boss is has in effect 1 health and any hit will kill it, and minibosses have health but die at 0. Does anyone have any other methods for making it more exciting. Another question is how to i handle attack order? I remember when i played Warhammer FRP and you just went in initiative order, is it similar for GURPS with basic speed?
Thanks
(also share links to nice DF campaigns you have because I will either put no effort into it and it'll be boring or i'll put too much in and the heat death of the sun will occur before i finish)
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