Quote:
Originally Posted by evileeyore
I also don't make that requirement for melee, I require that there is no hex facing change between attacks. I also allow the Players to treat pole weapons as "two weapons" using both ends.
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Personally, I consider there to be two different versions of Dual (or Multi) Weapon Attack. One is basically just a Rapid Strike that alternates which hand (or which end of the weapon) is used between attacks and has no special rules; it's Rapid Strike with a lower penalty. The other is actually attacking with two weapons at the same time - it uses only one attack roll (with RoF equal to the number of attacks and Rcl depending on Ambi/Multidexterity, hit location, and so forth), and if used on the same foe he gets one defense roll (success negates MoS+1 hits) and doesn't allow anything to be done between attacks (as there
is no "between attacks").
With a bow double shot, however, a character would have no choice but to take the latter option.
Quote:
Originally Posted by Bruno
Playing an archer with Double-Shot, I don't think I ever shot at two different targets with Double-Shot; the defense penalty and the chance to overwhelm their defenses with volume of fire are just too attractive.
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Yeah, splitting shots is mostly going to be useful against Mooks. If there are foes that have high Blocks, however, it could prove worthwhile to split so that you force two of them to waste their Blocks, allowing your higher-damage allies to have a better chance to get through. And if you've got flaming arrows or similar, catching two shields on fire is always better than one.