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#5 |
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Join Date: Jul 2013
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The problem he's referring to is the fact that if, say for instance, you add Armour Divisor to a weapon built as an advantage, you have to add it to the Innate Attack, and your basic ST-based thrust damage (treated as Crushing for the purposes of determining cost).
So if I have ST 12, and an axe with an Armour Divisor, without the cost of putting Armour Divisor on basic thrust damage this look like: Attributes [20] ST 12 [20] Secondary Characteristics [0] Damage 1d-1/1d+2 Advantages [10] Cutting Attack 0d+2 (Armour Divisor (2), +50%; Melee, Reach 1, -25%; ST-Based, +100%) [10] But there's an additional cost equal to Crushing Attack 1d-1 (Armour Divisor (2), +50%; Basic Damage is Free, -100%) [2] In order to list it, I'd assume each +/-2 ST gives +/-1 to damage, which has a cost of +/-0.3*5=+/-1.5, so I'd list the basic cost of the ability at ST 10, then add +/-1.5*(Cost of modifier) per +/-2 ST. |
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