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Old 06-01-2015, 11:28 AM   #8
Lord Azagthoth
 
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Join Date: Jun 2006
Location: Helmouth, The Netherlands
Default Re: Cortosis cost factor?

Quote:
Originally Posted by Nereidalbel View Post
See "from outside the galaxy." Apparently, The Force only exists within the magnetic storm around the Star Wars galaxy.
That is a changer because the Miraluka couldn't even see a Yuuzhan Vong, although this was inside the Star Wars galaxy. This would mean that new-born Yuuzhan Vong are detectable by Force users and can be affected directly by Force users?

First thing the OP must do is determine what he wants to be canon for his campaign and make that clear to his players. With all the different novels with different approaches to the effects of materials, ships, the Force, or whatever, the GM must strip all non-existent features of cortosis.

The cost (in credits) of cortosis will increase rapidly during the Old Sith Wars. Cortosis was used by both sides to make armor and weapons. Mines got depleted and gear made with cortosis obtained less cortisis (or costed enormously more).

In GURPS, rarity does alter cp Cost, as seen in some (dis)advantages. When it is uncommon in the Old Republic, it is very rare during the Rise of the Empire (for example).
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