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Old 06-01-2015, 08:16 AM   #9
Varyon
 
Join Date: Jun 2013
Default Re: Blocking spells and multiple attacks [RPM]

Quote:
Originally Posted by starslayer View Post
I'm speaking to a spell that itself blocks things that are coming at the PC.
The iteration penalty is going to be up to the GM, and will depend on if the effect seems most similar to Block (-5 per iteration), Parry (-4 per iteration), or Dodge (-1 per iteration, or no penalty). You may wish to treat Ritual Adept like Trained By a Master for these purposes (so -3, -2, and -1, respectively).

Personally, I'd probably have all such abilities - regardless of fluff and character Advantages - use -3 per iteration. Ideally, there would be some energy cost to change this to -2 or -1 per iteration. Offhand, I'd go with 5 energy to go to -2, 20 energy to go to -1 (and theoretically 100 energy to negate the iteration penalty outright).
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