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Old 05-30-2015, 12:36 PM   #5
Blood Legend
 
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Join Date: Oct 2005
Location: The Fine Line Between Black and White
Default Re: Preventing Close Combat

Understand that where I'm coming from is not an actual rules protest, so much as it is trying to wrap my head around the existing ones and finding the best options to simulate this action..

Slams, Grapples and shoe-horning in Steps sounds keen. I like this.

If someone's back is to a wall and your sword point is on their chest, they cant move forward without skewering themselves. They can knock it out of the way to charge, but that's an attack acting like a parry. Likewise, you should be able to parry their psuedo-parry, to keep the sword pointing at their torso.

This doesn't seem to act like a wait maneuver. "If he does anything, I stick em!" doesn't require a sword to their chest, and I feel like doing that would make this easier, like how you get a bonus to fast-draw when you already have a hand on your hilt. Or the result of a free-action strike on an unarmed parry. The weapon is already making contact, you just have to push.

A wait maneuver also requires a moderately specific response. In this situation, the defender can do any number of things and you'll have to respond differently to each one. If he attacks the sword, I need to parry, if he ducks, shifts, or finds a way to strike me, I need to strike, and so on.

I like the resolution for shields, I'm going to use that.
Slams is elegant but it's a he-said-she-said argument waiting to happen if a player tries this (if I'm GM I can just make it so).
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Last edited by Blood Legend; 05-30-2015 at 01:11 PM.
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