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#1 |
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Join Date: Jul 2009
Location: Oklahoma City
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I'm working up a character for a new campaign, and I thought it'd be a good opportunity to do something I've always wanted to—a whip guy. Easy enough. I took some inspiration from this video of whip expert, Anthony DeLongis, and I've found a few bits the current rules don't quite cover.
Specifics:
Anyway, maybe I'm just overthinking it—wouldn't be the first time—but I figured I'd see what other knowledgeable types thought.
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog Last edited by Gigermann; 05-25-2015 at 11:18 PM. |
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#2 |
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Join Date: Jul 2009
Location: Oklahoma City
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No takers, eh? Or maybe just posted at a bad time. Well, maybe if we just break down the most important point.
RAW says a 2-yard whip requires 1-sec Ready maneuver after an attack (B406). The video I linked (and others) clearly demonstrate that this is not true (or at least, is not necessarily true), and even Rapid Strike is possible. If nobody disagrees with this interpretation, then what's the most rules-friendly way to remedy the issue?
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
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#3 |
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Join Date: Oct 2006
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I feel like this one, at least, is using the Whip Art skill instead of the Whip combat skill. He is striking more often, but he doesn't seem to be putting much force behind each blow. I don't doubt that it would hurt if you walked into one of those strikes, but I doubt they rate the full damage for a normal whip strike at the users full strength. That said, I am far from an expert.
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#4 | |
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Join Date: Jul 2009
Location: Oklahoma City
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But then I wouldn't necessarily be opposed to giving all Rapid Strikes the same reduced damage as Defensive Attack anyway.
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
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#5 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Just saw this - no time right now, but have you applied the Technical Grappling concepts to some of your moves?
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#6 |
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Join Date: Jul 2009
Location: Oklahoma City
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My group hasn't taken that plunge yet—more's the pity—so I'm not including it in my analysis. It's an obvious fit, though.
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
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#7 | |||
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Join Date: Aug 2014
Location: Snoopy's basement
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#8 |
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Join Date: Oct 2010
Location: earth....I think.
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He is using the whip skill, Kusari skill, flail skill and shortsword skill.
I would call it a perk to use a whip with those skills, remember in the video he said he has been studying martial arts for almost 40 years, thats a lot of style familiarity! |
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#9 |
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Join Date: Dec 2008
Location: Behind You
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He's definitely switching to improvised weapons for alternate skills.
Probably can do a technique to use the whip rapidly. I disagree that he has no power in it. He explains earlier in the video he's using a different method of holding the whip than tradition so he can wind the whip faster. He also explains how whip quality means the whip will react faster. Which may be part of why his whip doesn't need the readying. Would this constitute a Rule Exemption? "Reverse Whip" doesn't require a ready maneuver? I'm no expert on whips though, just theorizing. |
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#10 | |
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Join Date: Jul 2009
Location: Oklahoma City
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No, he's neither Parrying nor Dodging there—no Active Defense. His purpose is to keep the enemy at bay, which is discussed in MA (p.106), but this is more of a "mental" application—that's a bit of a separate discussion
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog Last edited by Gigermann; 05-27-2015 at 09:57 AM. |
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