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Old 05-23-2015, 05:56 PM   #35
weby
 
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Default Re: Spaceship based telescopes

Quote:
Originally Posted by David L Pulver View Post
The main problem is I can't figure out a way to make HIGH TECH's suggestion of Telescopic Vision as high as 10-15 (up to 32,000x magnification) for TL7 spy sats work unless I made the scaling *linear* with magnification (Given that Anthony makes a good argument that t his isn't really logical, and about 9-10 levels is better, perhaps I shouldn't...) Square of 32,000 gets rather impossibly high...

I'll probably reluctantly have to say that in Vehicle Design at least the values are about half to 2/3 what HIGH TECH says. I don't really like to do that, but it has the advantage of actually better matching the numbers in SPACESHIPS and UT, so it's not really a retcon.
So If I want to use the basic GURPS rules without giving the +10 to see hidden objects that Anthony uses, I should then use what? Linear scaling?
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