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Old 05-22-2015, 03:41 PM   #2
ammulder
 
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Join Date: Sep 2010
Location: Philadelphia Area
Default Re: Targeting modifiers

I just want to add that while the speed/direction chart seems comprehensive, in running the PbP game it seems like as often as not a firer is in two arcs and it ends up being "rule in the defender's favor" which can give an un-merited adjustment.

For instance, two cars going the same direction, one shortly behind the other, but offset to the side enough that each car's firing arc goes down the middle of the other car. Clearly this is two cars going the same direction, and the speed modifier should be minimal. Except technically you rule in the defender's favor, which means you're shooting from front arc to side arc or from back arc to side arc and take the target's full speed modifier.

Or two cars following each other around a turn, temporarily at exactly a 90 degree angle, firing side arc to side arc. If they are heading the same direction there's no speed modifier, but if they're heading "toward each other" it's the full target speed. What if they're exactly perpendicular? And if the front car was just farther around it would be "moving toward each other" even though one car is following the other. Either way seems undesirable.

In other words, for all the supposed additional accuracy of this table, it seems as likely as not to produce a sketchy result, particularly at close ranges. I don't think a huge amount would be lost by just moving to a modifier based on speed and ignoring angles.

(Both examples from the latest round of firing)
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