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#1 | |||
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Join Date: Feb 2005
Location: Berkeley, CA
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You can, of course, magnify by more than 800x; it will just be a bit blurry. Also, the diffraction limit is the size of the blurry spot a point-like object becomes; if you know you're looking at point-like objects (which will often be true in astronomy) you can do a bit more processing to find the center of the blurry spot, and maybe even figure out that two blurry spots are overlapping. This will not typically be very useful outside of astronomy. Quote:
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Binoculars are not a good model for sensors, as they're limited by the structure of your eye. Also, field of view matters, a telescope with a 1 degree field of view is a lot less weight than a wide angle lens. The equivalent of human visual resolution in a 60 degree arc (the human eye only has that resolution in about a three degree arc, but cameras cannot easily emulate that) is about 13 megapixels, so your average cell phone camera is slightly worse than human eyeball. |
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#2 | |
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Join Date: Jul 2008
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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A lot of the problem with statistics is that figures like 'magnification' aren't actually meaningful -- you can magnify by as much as you want. What you want is resolution. This also applies to night vision gear. Typical NVG only has around 100x the raw light-gathering power of a dark-adjusted human eye, but it might well turn the gain up to well over 100x, because if you do, the user can use it at night without waiting half an hour for his eyes to adjust. Last edited by Anthony; 05-22-2015 at 03:02 PM. |
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#4 | |
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Join Date: Aug 2004
Location: In the UFO
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A 800x magnification = +8 (or +16 with narrow focus). If that represents a hubble/KH-11, the question is whether that is sufficient? The range penalty for 250 miles or so is -32. If you have an analyst with skill 14 and a +16 bonus and perhaps a +2 time spent bonus you end up with effective skill 32. If the range penalty for 250 miles is -32, this gives a 0 chance of success. Anthony, this suggests that 800x cannot - in GURPS terms - adequately represents a telescope of hubble sized (KH-11) pointing down. What am I missing?
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#5 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#6 | |
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Join Date: Jul 2008
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#7 |
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Join Date: Aug 2004
Location: In the UFO
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Good point about the +10.
Sounds like an odd ret-con to me - are you sure it's intended to apply to sensors? I have to admit I don't understand that. Isn't that what the "double the telescopic vision" bonus was for?
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#8 |
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Join Date: Oct 2004
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Enhanced Sensors came long after UT/HT, for one. Secondly, as David said, the important thing in GURPS is not the color text, but the game effect. The suggestions in HT come from trying to figure what it would take in game terms to do what they claim, being generous in terms of how they would likely be used in an adventure game. Applying heavy science to those figures is likely to leave you frustrated.
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#9 | |
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Join Date: Aug 2004
Location: In the UFO
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If I may ask again, could you follow up more on the scaling factor? I'm still not sure whether you meant to say the "square of the magnification" for weight is a good relationship? The relationship I'd been assuming is: 1x = +0 = 1 x weight 2x = +1 (+2 if zooming in) = 4x weight 4x = +2 (+4 if zooming in) = 16x weight 8x = +3 (+6 if zooming in) = 64x weight 16x = +4 (+8 if zooming in) = 256x weight 512x = +9 (+18 if zooming in) =262,144x weight (Actually, I might assume 8x or below might actually be roughly linear in weight due to the extra effort needed to miniaturize - plus the weights of scopes given in HT support that - and the 4x for each +1/+2 only kicks in at 16x and up). If you think a different relationship - SPACESHIPS uses roughly 1-3-10 for every +1/+2 - is better, let me know!
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#10 | |
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Join Date: Aug 2007
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If you make your mirror wider you need to make the backing material thicker to keep it stiff under gravitational or inertial loads. There are thermal issues too. The Keck design with its' geometric array of smaller mirrors might be a way around the "one big mirror" limit but it's not obvious that what you save in total weight from thinner mirrors you don't make up in the gear to finely control them. It's hard to say much about competing mirror designs for large astronomical instruments. Every blessed one of them is a prototype. There are no production models and whatever design gets chosen is in the hands of whoever raised the money and set up the fabrication shop. The choice selected probably represents that person's individual preferences and experience. Still, as a mirror gets bigger it would have to increase in weight by the square as a minimum and more likely the cube.
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Fred Brackin |
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