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#1 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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There's been some good Pyramid articles on it, as well...
One of the most recent Pyramids had an article about (among other things; it was a VERY GOOD article...) how to have RPM and GURPS Magic in the same setting. So you can introduce players to it, and slowly move them over from GURPS Magic to RPM.
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I'm a collector, not a gamer. =) |
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#2 |
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Join Date: Feb 2009
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Do you know where and in which Pyramid? I am curious about how to do this properly, I've been using RPM Magic and Magic Magic since I got MH1 a while back, and am curious on insights for it
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#3 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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3/76, Hidden Knowledge. As an added bonus, it gives a system for making secret spells, like for magical styles, by altering existing spells.
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I'm a collector, not a gamer. =) |
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#4 |
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Join Date: Aug 2007
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That assumes that the players would want to go in that direction. An assumption not to be counted on in all cases.
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Fred Brackin |
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#5 |
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Join Date: Feb 2009
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I've had one player go from RPM to Magic Magic due to dislike of spellgen/spell loadouts
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| Tags |
| ritual path magic |
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