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Old 05-05-2015, 09:07 PM   #1
Pragmatic
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Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
Default Re: Ritual Path magic

There's been some good Pyramid articles on it, as well...

One of the most recent Pyramids had an article about (among other things; it was a VERY GOOD article...) how to have RPM and GURPS Magic in the same setting. So you can introduce players to it, and slowly move them over from GURPS Magic to RPM.
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Old 05-05-2015, 10:00 PM   #2
Kalzazz
 
Join Date: Feb 2009
Default Re: Ritual Path magic

Do you know where and in which Pyramid? I am curious about how to do this properly, I've been using RPM Magic and Magic Magic since I got MH1 a while back, and am curious on insights for it
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Old 05-05-2015, 10:23 PM   #3
Pragmatic
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Default Re: Ritual Path magic

3/76, Hidden Knowledge. As an added bonus, it gives a system for making secret spells, like for magical styles, by altering existing spells.
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Old 05-06-2015, 08:56 AM   #4
Fred Brackin
 
Join Date: Aug 2007
Default Re: Ritual Path magic

Quote:
Originally Posted by Pragmatic View Post
One of the most recent Pyramids had an article about (among other things; it was a VERY GOOD article...) how to have RPM and GURPS Magic in the same setting. So you can introduce players to it, and slowly move them over from GURPS Magic to RPM.
That assumes that the players would want to go in that direction. An assumption not to be counted on in all cases.
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Old 05-06-2015, 08:59 AM   #5
Kalzazz
 
Join Date: Feb 2009
Default Re: Ritual Path magic

I've had one player go from RPM to Magic Magic due to dislike of spellgen/spell loadouts
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