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Originally Posted by DouglasCole
Nope.
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Hmmm. Okay.
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Not sure where you get the minimum -6 from.
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Brain fog. It was late (like really late, almost 8 hours past when I'd normally have gone to sleep) and my mind was saying "This replaces the normal -2 to hit for Move 5... so.. ergo..".
Obviously upon rereading with no Brain Fog, Move and Evasive penalties to hit stack (with high enough Encumbered Move).
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Ultimately, I figured that the penalties to skill and defensive use substituted for the "no parries" rule already in place. This isn't specifically Move and Attack, it's a variant, so don't port the rules from one into the other.
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Okay. I'm converting it to a Movement Option, thus useable on 'Move' and any 'Move and' (just not Slams).
Thus the questions to see how your intentions line up with what I'm trying to import.
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...this article was about Dodging. I'll admit that if I did the numbers, I've forgotten the result, but the point of this one isn't to substitute for Dodge, it's to make the kind of motion that one tries to make by "moving evasively" to a game where Dodge is declared after a hit roll is made. I've seen objections in games I've played, and heard them here on the boards, where that sort of "telepathy" breaks suspension of disbelief.
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Yeah, I knew that. The Brain Fog was just interfering.
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No one objects - or rather, perhaps, I don't see nearly as much objection - when you declare Dodge after someone swings at you with a sword or stick. Easier to rationalize that you see the hit's going to miss you. But that's just not usually possible with bullets - this is the Gunplay issue, after all.
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In my "Harsh Reality" games I require the Players to declare Defense intentions before attack rolls are made (on a critical failure on the attack I let them "take back" the declaration, some misses are just that obvious). Same on my side of the table.
I was rereading the Gunplay article last night to see what I'm going to add to the Harsh Reality Ruleset.
Now... since I've got your attention let's rap a moment about why Ranged attacks only suffer -2 (or Bulk whichever is worse) and Melee suffers double to hit penalty? Was this to discourage 'suicidal charges' on gunners?