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#1 | ||
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Ultimately, I figured that the penalties to skill and defensive use substituted for the "no parries" rule already in place. This isn't specifically Move and Attack, it's a variant, so don't port the rules from one into the other. No one will prevent disallowing defenses, but this article was about Dodging. I'll admit that if I did the numbers, I've forgotten the result, but the point of this one isn't to substitute for Dodge, it's to make the kind of motion that one tries to make by "moving evasively" to a game where Dodge is declared after a hit roll is made. I've seen objections in games I've played, and heard them here on the boards, where that sort of "telepathy" breaks suspension of disbelief. No one objects - or rather, perhaps, I don't see nearly as much objection - when you declare Dodge after someone swings at you with a sword or stick. Easier to rationalize that you see the hit's going to miss you. But that's just not usually possible with bullets - this is the Gunplay issue, after all. In short: this move is for ranged attacks. For hand-to-hand fighting, use the RAW. If your encumbered Move is 5, you may select a penalty to shots trying to hit you from -1 to -5. You will take -2 through -10 to your attacks, and -1 to -5 to Block and Parry. You may (in this example) move up to 2.5 yards (likely dropped to 2 due to hex use) and must move at least 1.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#2 | ||||
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Hmmm. Okay.
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Obviously upon rereading with no Brain Fog, Move and Evasive penalties to hit stack (with high enough Encumbered Move). Quote:
Thus the questions to see how your intentions line up with what I'm trying to import. Quote:
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I was rereading the Gunplay article last night to see what I'm going to add to the Harsh Reality Ruleset. Now... since I've got your attention let's rap a moment about why Ranged attacks only suffer -2 (or Bulk whichever is worse) and Melee suffers double to hit penalty? Was this to discourage 'suicidal charges' on gunners? |
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#3 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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-2 or Bulk in addition to the regular penalty. So if you take -3 to your foe's defenses and are shooting, you're at -6 (for the Evasive movement) plus -2 or Bulk, so if you're shooting an M16 with Bulk -4, you're at -10 when shooting and -6 for melee.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#4 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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I kept reading "still have" as meaning "unchanged" and not regarding "additional pain" as meaning add these penalties together: "Ranged attacks still have the additional pain of suffering from -2 or the Bulk of the weapon, whichever is worse, and you lose any previously acquired Aim bonuses." |
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| Tags |
| guns, high-tech, modern firepower, pyramid, pyramid 3/57, tactical shooting, tech |
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