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#1 |
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Join Date: Nov 2013
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Hi all! I'm back again with yet another request for assistance from the GURPS Collective.
Specifically, I'm looking for assistance with the the Dark Elf (Drow) racial features of Dancing Lights, Darkness, and Faerie-Fire. Dancing Lights seems to be either Create [Light], Create/Control [Light], or possibly some form of Illusion (Visual Only)? Do Illusionary Lights actually provide illumination? Darkness was the easy one - Darkness - [Obscure (Vision) 1 - Area Effect (16 yd), +150%; Extended Duration (x10), +40%; Ranged, +50%; Limited Use (1/day)] That's almost exactly the same -
Now we come to Faire-Fire, the one that's a PITA. Maybe some sort of Malediction (Disadvantage:Incompetence (Stealth)) or something? I guess we could slap some sort of Magical Knack and use the default spell system as perks.... but we're using RPM and then I'd have to spec out the abilities anyway if I wanted to use them more than once a day - or if another player wanted to be able to so the same thing. Anyways.... Thanks. --- The GURPS Collective [GC] thing just gave my head-canon UFP the heebie-jeebies... The Borg were bad enough... but GURPSified Borg? O.O |
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#2 | |
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Join Date: Aug 2007
Location: Rochester, MN
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Quote:
If that's it, try Affliction (Disadvantage, Noisy (Feature: visual instead of aural, +0%), +x%). |
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#3 |
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Join Date: Aug 2007
Location: Rochester, MN
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#4 | ||
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Join Date: Nov 2013
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Quote:
Fairie-Fire does the following:
So a Malediction with (Disadvantage: Noisy) and possibly Negate Advantage (x)? Quote:
So it provides light(s) that you can move as desired with its area effect which you can move up to ~100 yards away. Its almost an Illusion, but can't be disbelieved. Maybe Illusion (Cosmic: Can't be Disbelieved, +x%)? Thanks! --- I'm guilty of almost always over-thinking and/or over-complicating things like this. |
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#5 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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For all your conversion needs I recommend this site.
Please also add any new conversions you come up with. Especially monsters. We can always use more monsters.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#6 |
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Join Date: Sep 2007
Location: Arkham Asylum
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Why not give the Drow 3 charm perks to get GURPS equivalent spells (Light, Gloom, and Glow) and then boost the spells to IQ level. All together, this would cost [9] points. These would functions as normal spells mechanically.
I used Blessed Be from Pyramid 78 for my math. While the rules I used were in reference to a deconstruction of the Blessed advantage, I think they'd be fair for a GM designed racial template, since the article used the already existent One Spell Magery limitation found in Thaumatology. By canon, the only hiccup is that each level might cost 2 points per +1, since that article invokes divine (GM) fiat and allows 90% worth of limitation.
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Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama! Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts! Last edited by tg_ambro; 05-02-2015 at 10:09 PM. |
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| conversion, drow, pathfinder |
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