Quote:
Originally Posted by Andreas
I did consider both these things. Similar creatures such as shadows and spectres don't deal such damage and unlike their abilities the attacks of wraiths are not negative energy effects. While as far as I can tell, the rules for damaging objects don't mention such damage, it would affect non-living creatures such as undead and constructs. It is however true that it would probably fit them better thematically if their attacks only affected living creatures. Perhaps the wraith attacks working that way might even be a mistake?
Dominance works very differently than their spawn ability so I just gave them that ability without including the spawn trait (I noticed that many of the other converted monsters had such custom abilities without an official GURPS advantage). Perhaps there are some modifiers that would make the Dominance advantage close to the wraith's create spawn ability?
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Hrm, then at least no knockback. I just dont see Wraiths throwing stuff around quite like a crushing attack does. Impaling might be an option, if they reach inside and twist.
Sure, Dominance needs some mods to work (mostly, just lots of Reduced Time), but for a monster write up, just noting it down gives GMs something to look up when the inevitable questions arise. Anyway, nothing broken about leaving it out, I just like completeness.