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Old 04-27-2015, 02:02 PM   #51
chandley
 
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Default Re: The D&D Monster Conversion Thread

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Originally Posted by Andreas View Post
I did consider both these things. Similar creatures such as shadows and spectres don't deal such damage and unlike their abilities the attacks of wraiths are not negative energy effects. While as far as I can tell, the rules for damaging objects don't mention such damage, it would affect non-living creatures such as undead and constructs. It is however true that it would probably fit them better thematically if their attacks only affected living creatures. Perhaps the wraith attacks working that way might even be a mistake?

Dominance works very differently than their spawn ability so I just gave them that ability without including the spawn trait (I noticed that many of the other converted monsters had such custom abilities without an official GURPS advantage). Perhaps there are some modifiers that would make the Dominance advantage close to the wraith's create spawn ability?
Hrm, then at least no knockback. I just dont see Wraiths throwing stuff around quite like a crushing attack does. Impaling might be an option, if they reach inside and twist.

Sure, Dominance needs some mods to work (mostly, just lots of Reduced Time), but for a monster write up, just noting it down gives GMs something to look up when the inevitable questions arise. Anyway, nothing broken about leaving it out, I just like completeness.
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Old 04-27-2015, 04:48 PM   #52
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Default Re: The D&D Monster Conversion Thread

I accidentally ended up putting my first attempt under the generic magic section, so I put a second copy under the D&D magic section. You'll probably want to either delete one, or make the two point to the same article if possible.

http://gurpswiki.wikidot.com/mag:ang...ungeon-fantasy

http://gurpswiki.wikidot.com/mag:angle-s-rpm-guidelines

Edit: NVM, I took care of it.

Last edited by Angle; 04-27-2015 at 05:46 PM.
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Old 04-28-2015, 12:17 AM   #53
Jürgen Hubert
 
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Default Re: The D&D Monster Conversion Thread

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http://gurpswiki.wikidot.com/monsters

I think this is the page for any monster submission. :-) I imagine it's welcome. The repository was created so fans can share all their GURPS things. (All the things) (now with 100% more Memes!!)
Yeah, just because we are talking about D&D monsters in this thread it doesn't mean that the GURPS Repository isn't open to any other monster - or other GURPS-related stuff.
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Old 04-28-2015, 12:22 AM   #54
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Default Re: The D&D Monster Conversion Thread

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Originally Posted by Angle View Post
I accidentally ended up putting my first attempt under the generic magic section, so I put a second copy under the D&D magic section. You'll probably want to either delete one, or make the two point to the same article if possible.

http://gurpswiki.wikidot.com/mag:ang...ungeon-fantasy

http://gurpswiki.wikidot.com/mag:angle-s-rpm-guidelines

Edit: NVM, I took care of it.
On that note, I would like to point out this page which explains a bit about how the wiki structure works.

Monsters submitted via the D&D Monster Conversion page will automatically

1. have "m:" as part of their page URL (to signify that they are Monster entries)
2. have the tag "dnd_conversion" so that the wiki knows it is a D&D/d20/Pathfinder conversion
3. have the appropriate legal disclaimer for either D&D or Pathfinder (depending on what form you used for submitting it).

Monsters submitted via the "normal" Monsters page will have (1) but not (2) or (3).

If you want to delve more deeply into how the wiki formatting works, be my guest - but in most cases all you need to know is on which page you need to submit your entry, and how to follow the instructions in the template (which should be self-explanatory).
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Old 07-05-2015, 01:23 AM   #55
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Default Re: The D&D Monster Conversion Thread

I just wanted to say that the collection of converted D&D monsters really helped me out yesterday.

In my "Cold Frontier" campaign, I had a "monster attack" random event for the colony. I hadn't prepared for this, so I needed to come up with a monster that could actually challenge the PCs on the fly - and the first thing that came to my mind was "dragon".

Since a green dragon was the most appropriate for the region, I took the Mature Adult Black Dragon from the wiki and reskinned it slightly. Thus, the PCs heard reports that their miners in a freshly explored area had apparently disturbed some monster, and wanted to check it out. And when they traveled there by train, they saw the dragon approaching.

What followed was an absolutely epic fight. It started with the gnome mage teleporting the nagaji ranger on the back of the dragon who then proceeded to stab the dragon while the dragon wanted to throw him off (finally succeeding when diving below the trees). Then the gnome teleported right onto the dragon's nose with the intention of throwing a fireball into the dragon's eye - only to fail his Fright Check and losing his lunch. Finally, the elf warrior mage twice evaded the dragon's clorine gas weapon by phasing out of the material plane while pummeling the dragon's skull with his greatsword, flying after him with Hawk Flight, and finally cutting off the dragon's neck.


So just to reiterate: This is a great resource, and I hope everyone keeps contributing to it.
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Old 07-05-2015, 01:41 AM   #56
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Default Re: The D&D Monster Conversion Thread

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Did you try to covert the brine dragon yet?
Basically it's a marine dragon that can't breathe air & it looks a lot like a pleasasuor.
Not my highest priority at the moment - I am focusing on monsters that could show up in my own campaign.

But feel free to take a stab at it. ;)
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Old 07-05-2015, 02:04 AM   #57
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Default Re: The D&D Monster Conversion Thread

Are you only converting monsters? I would be very interested in feats and advantages of the DnD/pathfinder classes :)
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Old 07-05-2015, 04:09 AM   #58
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Default Re: The D&D Monster Conversion Thread

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Are you only converting monsters? I would be very interested in feats and advantages of the DnD/pathfinder classes :)
Hardly that - here is the section page of the D&D conversion efforts. Monsters are the single biggest subsection so far, but others do exist (such as the racial templates).

Admittedly, it doesn't have a page for feats and advantages, but give me until tomorrow and I will try to whip up a "Power-Ups" subsection, which is probably how we should label feats and advantages of the D&D and Pathfinder classes (I likely won't be able to do this today, though - today it's too hot to think clearly around here...).

We should probably start a separate thread for those, though - to keep this one focused on monster conversions.
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Old 07-05-2015, 07:05 PM   #59
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Default Re: The D&D Monster Conversion Thread

I'm working on lycanthropes at the moment, after which I'll work on the rest of Monsters & Treasure, then Greyhawk. Those monsters will take care of most of the core D&D monsters, once you take into account the monsters that are already in GURPS.
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Old 07-08-2015, 01:40 PM   #60
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Default Re: The D&D Monster Conversion Thread

...further work on this from my side will have to wait for a while, due to sudden impending telephone job interview.
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