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Old 04-27-2015, 01:52 AM   #14
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: The D&D Monster Conversion Thread

Quote:
Originally Posted by Jürgen Hubert View Post
D&D 3E and later changed them to small reptilian critters very distantly related to dragons, which made them more interesting IMO. Frankly, there are already so many humanoids in D&D that it becomes hard to tell them apart.
I'd implement 3e kobolds as a racial package as something like:
Kobold (-5 points)
Attribute Modifiers: ST -3 [-30], DX +1 [20]
Secondary Characteristic Modifiers: SM -2 [0]
Advantages: DR 1, Flexible (Scales) [4], Infravision [10], Kobold Trickery 2 [10], Sharp Teeth [1]
Disadvantages: Cowardice (12) [-10], Social Stigma (Savage) [-10]
*Kobold Trickery adds to Lockpicking, Mining, Scrounging, Sleight of Hand, and Traps, as well as Alchemy rolls to create harmful or destructive materials.
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