Quote:
Originally Posted by Jürgen Hubert
I came up with the following:
d20 save DC - GURPS Attribute Modifier
11 or less: +1
12-13: 0
14-15: -1
16-17: -2
18-19: -3
20-21: -4
22-23: -5
and so forth.
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2 DC per GURPS modifer seems like a good choice, but I would probably put 0 at DC 10-11. A basic level one commoner with 10 in all stats have a 50% chance to resist a DC 11 effect, while a GURPS character with 10 in all stats would have slightly more than 50% chance to resist an effect with a 0 modifier.
Also why use +1 for all low DCs? Should not a DC 5 effect be easier to resist than one with DC 8?