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#1 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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I recently got permission to put Collective Restraint's GURPS conversions of D&D Monsters on the GURPS Repository (I am currently up to "Dragon, Black Wyrm"), and it occurs to me that there must be lots of people who have converted D&D monsters to GURPS over the years. Time to gather them all in one place! If you have converted a D&D monster to GURPS, please share it here so that I (or someone else) can put it into the Repository. If you know of any netbooks or other online documents, please share the links to it - we do need permissions by the individual authors of these documents, of course, but before we can get permission we need to know that they exist.
To clarify, what I am looking for here are "Dungeon Fantasy"-style stat blocks, not racial writeups - there is a section for that, too, but it's not the main focus of this thread. If you want to take your own stab at converting D&D monsters, a good source of them is the d20 SRD for the D&D 3.5 rules (some major iconic D&D monsters such as beholders and mind flayers are missing, but it's a good start), as well as the Pathfinder SRD - which is based on D&D 3.5 and has a lot of other "classic" D&D monsters from other sources. The following conversion guidelines have served me fairly well: GURPS ST = D&D Str GURPS DX = 10 + (D&D Dex modifier) GURPS HT = 10 + (D&D Con modifier) GURPS IQ = 10 + (D&D Int modifier) GURPS DR = (D&D natural armor modifier)/2 Of course, conversion is an art as much as it is a science - so if you have any insights of your own on converting D&D monsters, please share them!
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#2 | |
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Join Date: Sep 2007
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#3 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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(The SJG fan site policy is, of course, displayed on the side bar of the wiki...)
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#4 |
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Join Date: Jul 2006
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I recommend looking at the list of monsters included in Swords & Wizardry Core edition as a starting to figure out which creatures to convert first. And covert any missing creatures from that list first using the d20 stats as a guideline.
http://www.swordsandwizardry.com/cleanwpfilecore4.rtf That will cover just about all the core D&D monsters. From there the remaining d20 monsters can be converted. |
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#5 |
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Join Date: Nov 2005
Location: Yelm, WA
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First, this is awesome.
Some of the monsters (like the beholder) seem to have a full description copied from somewhere. That may be a "summary" but it doesn't look like it. How do you feel about users editing contributions? Some of the monsters are missing DF stats (like combat rating). I would HIGHLY recommend you increase the font size on all legal disclaimers. It's more honest (IMHO). Also, I suggest putting a SJ Games GURPS banner with link to SJGames on the sidebar. It would look snazzy and be a nice "shout out" (also drawing some attention to the disclaimer). I was going to edit for you, but I did not have permission. My username is trechriron if you would like some help with admin/structure/main content.
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Trentin C Bergeron (trechriron) |
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#6 | ||||
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Still, they represent "nonfunctional" aspects of the pages which won't be of immediate use to most users, and thus I think it's okay if they are in a smaller font. The WotC disclaimer, for instance, needs to be included in every D&D conversion-related page. Quote:
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#7 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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As for what creatures should be tackled first, that is of course up to everyone's own preferences - there have been so many iterations of D&D and d20, and so many published monsters, that nobody is going to be out of conversion work any time soon. ;) My own preference would be to finish the 3.5 Monster Manual first, since most of its creatures are available online in the SRD (which makes conversion work easier). In fact, I've created a subpage for that book which lists all the monsters that appeared in it, as well as links to any actual converted entries in the wiki. In time, I hope we will be able to add similar pages for other D&D "monster manuals"...
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#8 |
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Join Date: Mar 2014
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This is probably pretty good in many cases, but leaving it at that for large creatures might not be a good idea. D&D 3.5 (and most likely 3.0 as well) gives more carrying capacity for larger creatures of the same strength (http://www.d20srd.org/srd/carryingCapacity.htm). It would probably be appropriate to add some lifting strength to such creatures (whose carrying capacity will otherwise not only differ greatly from the D&D monsters, but also often be unresonably low). I don't know if this has been done for some of the monsters, but at least the "Dragon, Black Wyrm" and "Frost Giant" don't have lifting strength.
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#9 |
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Join Date: Feb 2005
Location: Berkeley, CA
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It also has an exponential lifting scale. A great wyrm red dragon (Colossal, Str 45, Quadruped) has a Heavy encumbrance of 307,200 lb, corresponding to a Lifting ST of 554 (Str 10 has Heavy of 100, so lifting ST = sqrt( Heavy encumbrance ). However, actually scaling the stats in d20 may produce unplayable results in GURPS.
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#10 | |
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Join Date: Mar 2014
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It is probably fine to just ignore the difference in scale and set GURPS ST = D&D Str for the vast majority of creatures as long as you add Lifting Str if they are large. However without such adjustements for size you can get rather bad results for a lot of creatures. Last edited by Andreas; 04-23-2015 at 07:45 PM. |
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| conversion, d&d, d&d to gurps |
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