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Old 04-22-2015, 12:29 PM   #5
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Alternative Clerical Magic

Quote:
Originally Posted by Peter Knutsen View Post
But if the world is defined by the absence of non-subtle magic then an error rate of 1%, heck even 0.1%, is unacceptably high.

That's why going with a GURPS Powers-based approach, where everything is decided in advance of actual play, will help to maintain the world 100% as it has been defined.
Normal mortal GMs make mistakes, Peter. And Powers doesn't nail things down as tightly as you claim, although it is more precise than RPM.
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