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Old 04-22-2015, 02:47 AM   #14
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: Alternative Clerical Magic

Quote:
Originally Posted by Modric View Post
My thought was to designate certain advantages to be selected only by clerics/ priest and forego spells. I'm not sure if anyone has used this or if it works. I've picked up Divine Powers and giving that a read through. Any suggestions would be appreciated.
Well, an alternative to Divine Powers would be a pure GURPS Powers-based approach, implementing the suggestions from me and Polydamas in this thread. That'll get you something a lot subtler than Divine Powers, and something with a lot more room for doubt and uncertainty as to where the supernatural effects are coming from, and even (keyword: subtle) in some cases as to whether anything supernatural is actually going on at all.
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