Quote:
Originally Posted by Modric
My thought was to designate certain advantages to be selected only by clerics/ priest and forego spells. I'm not sure if anyone has used this or if it works. I've picked up Divine Powers and giving that a read through. Any suggestions would be appreciated.
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Well, an alternative to Divine Powers would be a pure GURPS Powers-based approach, implementing the suggestions from me and Polydamas in
this thread. That'll get you something a lot subtler than Divine Powers, and something with a lot more room for doubt and uncertainty as to where the supernatural effects are coming from, and even (keyword: subtle) in some cases as to whether anything supernatural is actually going on at all.