Re: Jumper, There's No Place Like Home
In my current game I made it 40% and then let the PC buy additional worlds as Perks.
Why 40%? I looked at the number of worlds PCs were likely to travel to (4ish for the campaign, though if they go wild there are upwards of twenty that I've sketched out) and set it at 10% per world.
It also 'coincidentally'* brings the total Limitations to 80% for that particular ability in that campaign...
* You'd be unsuprised by how often unusual Enhancements and Limitations are priced around those coincidences in my games.
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