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Old 04-18-2015, 09:10 AM   #1
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: Star Wars: Light of the Cauldron

Quote:
Originally Posted by Totem View Post
*snip*
What I will put in right now though (this is following on from the discussion of broken armed attacked) is that I am declaring that you have an additional Triple Wield and Quad Wield technique, each following the same rules as Dual Wield and having the previous technique as a prerequisite and maximum limit (so you can't know Quad Wield at a higher level than Triple Wield, etc). I'm hoping that this provides some kind of balance; certainly, I'm working on the basis that you are at -4 per additional weapon (and that's before off-hand rules come into play...).
*snip*
One thing to point out about this plan: Dual Wield Skill +0 is [5]; if you price Tripe Wield and Quad Wield the same, this totals to [15] to offset -4 to hit penalty. +4 to skill costs, at most, [16]. I know which one I would choose.
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Old 04-18-2015, 09:44 AM   #2
the_matrix_walker
 
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Join Date: May 2005
Location: Lynn, MA
Default Re: Star Wars: Light of the Cauldron

Quote:
Originally Posted by GnomesofZurich View Post
One thing to point out about this plan: Dual Wield Skill +0 is [5]; if you price Tripe Wield and Quad Wield the same, this totals to [15] to offset -4 to hit penalty. +4 to skill costs, at most, [16]. I know which one I would choose.
He's adding mounting penalties, to triple would be [9] and Quad [13] and they would need to be combined, so that's [27] actually.

Just really obviously not worth doing.
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