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Old 04-16-2015, 10:52 AM   #8
Varyon
 
Join Date: Jun 2013
Default Re: [Spaceships] Question about hull damage

Quote:
Originally Posted by jacobmuller View Post
I use all those Pyramid updates plus the one that bases energy beams off square-roots as opposed to the RAW cube-root; IDHMNWM so not sure which issue it's in.
"Square Root of Destruction," Alternate Spaceships, Pyramid #3/34, page 9. Note if your objective is to improve survivability, this is generally a bad idea, because it makes beam weapons a good deal more powerful.

Quote:
Originally Posted by jacobmuller View Post
I also use a suggestion from the authors that AFVs are 70% armor... This means combat "ships" in my setting are very tough.
Indeed. If going with this, it may be worthwhile to make use of "Smaller Systems" (Spaceships 7, pages 4-5) so that your vessel has more than 4 non-armor hull systems. While you've set your fighter as, say, SM+7, you can use the volume reduction of heavy armor and the Smaller Systems rules to have it function essentially as a really well-armored SM+6 fighter instead.
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damage to hull sections, spaceships

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