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#4 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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I've always treated it as a hit can either kill the vessel or knock out 1 or 2 of its systems.
If the penetrating damage isn't enough to destroy the vessel, individual systems are either disabled or destroyed. If damage is less than 10% undamaged dHP, no special effect, just tally the damage vs current dHP. If damage is between 10% and 50%, a system is disabled. If damage is >50%, a system is destroyed and another in that section is disabled. Two disables are a destroyed; you can't further disable a destroyed system. If the damage required a secondary disable and all that section was already destroyed, I'd go on to randomly choose a system from the next section.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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| Tags |
| damage to hull sections, spaceships |
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