Quote:
Originally Posted by ToeFinger
do you use leftover damage above the 50% required to destroy the first system? Does this process repeat when the damage was high enough to destroy the second system, or does the attack overpenetrate?
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This is how I run it. Generally, I only allow two systems to be destroyed in this manner. That is: if I do 51% HP damage, then one system is destroyed and the next takes that remaining 1% of damage (which is basically irrelevant: If you had 100 HP, you now have 49 HP and one destroyed system). If you deal 101% HP damage, then you have two destroyed systems and I would guess two big holes on your ship, one entry wound and one exit wound.
I'm interested in knowing if there is a canonical answer, though.