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Old 04-15-2015, 06:56 PM   #6
warellis
 
Join Date: Jan 2014
Default Re: Native TL for Eberron characters

Quote:
Originally Posted by Fred Brackin View Post
The Eberron Artificer is a PC class.

While my first take was TL4+2 I'm thinking TL6^ might be closer. Eberron doesn't look like TL4 with exotic advancements. It looks and acts as if it were TL6 in most respects. It just doesn't have the same limited physical laws as our world. I mean Sharn has 2000' tall towers and sir taxis.

You could call some half-orc from the backcountry straight TL3 but a sophisticate from Sharn would be more at home on Gernsback (TL6^) than a New Yorker from our TL6 would be.

It's really only Eberron's weapons and armor that are TL4 and the technomagic tends to confuse that issue.

The details of how this interacts on particular worlds would be hard to handle going by RAW alone. This is why GMs are given almost unlimited discretion. you'll be using yours so much I'd say not to sweat the details.
Since when did TL6^ use fire elementals to power steam locomotives, or use airnelementals to generate lift? They're a magitech society which implies TL X + Y.
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