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#1 | |||
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Join Date: Jun 2010
Location: California
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Quote:
EDIT: Multiple arms time! The ones that I found (I chucked a few that were effectively unplayable, but didn't look at any of them very thoroughly): Besalisks, Myneyrshi, Pho Ph'eahians, Codru-Ji, Morseerians, and the Xexto. Just... please, whatever you do, don't go the route of giving one of these four lightsabers, Ambidexterity, and "Dual"-Weapon Attack. The sheer amount of destruction would end the world. (And make my planned mere dual-wielder feel rather inadequate XD) Quote:
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- Honestly, it really doesn't bother me that we don't all have the same view of the Force and what constitutes light side/dark side, and I'm nowhere near invested enough to make a problem of it. As long as we all know what to expect and it isn't punitive (to be clear, your proposed system poses no problem whatsoever in this regard, though the one you mentioned from one of the SW rpgs would have given me life-threateningly severe eye twitches of rage), I can't see how it could really be a big issue. I do think that there's probably a better way to approximate the benefit that Jedi receive from having the Order around to be their moral medic, but this also isn't all that big a deal. I want to fiddle with so that (in my mind, at least) the rules jive properly with the concept, but I don't need to "win" on this, because it really won't matter that much. FYI: Your Discworld comparison has finally convinced me that I need to find and read the Discworld series (it's been on the agenda for a long time). In short, I like the morality system, and I think that the points of contention would be extremely minor in practice (e.g. how often would force lightning honestly be used for an arguably moral purpose? Not often). I'm all in favor of continuing with the Star Wars game. ... but I must admit, the Psi game looks pretty damn cool as well XD I'm curious how player characters would be differentiated, however, with such a major portion of the characters being a standard template (especially since the rest would be 100 points of probably-not-an-adventurer). On the other hand, there're enough different abilities that characters would probably become distinct based on which abilities each player preferred. If it came down to votes, I'd vote Star Wars, but I'd probably join regardless of the game. EDIT: Ahwoops. I forgot one of my major comments. In terms of fiddling with the DSP system, it might be worth looking at Horror's bit on Corruption (146-148). Very similar in concept, and has some solidly applicable ideas that might provide a road map for atonement and such.
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"Talosian and Lamech are undead: they keep coming back for a month or two every few years." - ericthered Last edited by Talosian; 04-12-2015 at 04:43 AM. |
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#2 |
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Join Date: Jul 2005
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Good morning! I regret that I am overextended just now and won't be able to join this game.
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Villain's Round Table |
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#3 | |||
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Join Date: Jan 2010
Location: The Western Harbour
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Psychics are naturally occurring and have powers ranging from -30 up to 600 points (averaging the 20-30 points mark). Even with regular tests to spot people with such abilities (following an... incident... in the 1950s it is accepted that such abilities exist, and so kids get tested every could of years in school), most psychics end up lonely and detached from the world around them by default. Psionics are artificially engineered, and only the combination of the five talents would hold steady together (you could have just one, but that was kind of limited). There are several programs around the world producing psionics, most of them antagonistic to each other. They are all the same sort of age as PCs would be, but some of them have been raised in camps, from birth, and have been training the entire time. Your main advantage: your existence is classified and has been secret enough that no one even knows that you exist, where most of the other programs are known about to intelligence services at least. The key difference between player characters was that you get activated at the age of 18-21, so you have a formative life in that first 100+50 points, but nothing in terms of actual combat training (unless you took up Karate or Judo as a hobby for instance). That's a lot of difference right there. From there, the template includes several levelled abilities which can be emphasised or ignored as appropriate. And it doesn't include any skill points, so what you choose to focus your initial training on is your choice; even spending the whole 20 points not assigned to military/ intelligence skills, you've got plenty of variety of how to make things work. And I forgot: by selective breeding or the psionic booster process itself (no one is sure) you get IQ+2 as part of the template. Quote:
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"John Adams was a farmer. Abraham Lincoln was a small-town lawyer. Plato, Socrates were teachers. Jesus was a carpenter. To equate judgment and wisdom with occupation is at best... insulting." |
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#4 | |
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Join Date: May 2005
Location: Lynn, MA
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You will have to learn to live with your feelings of inadequacy. :P |
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#5 |
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Join Date: Jun 2010
Location: California
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Egads. The balance issues with that have been tormenting me ever since Kromm clarified that it's legitimate rules-wise (if not mathematically). (Warning: Completely irrelevant-to-this-game rules rambling below. EDIT: I added spoiler tags to reduce clutter.)
Spoiler:
- But as I said, this is just me being buggered about buggy rules, and has no bearing on this game.
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"Talosian and Lamech are undead: they keep coming back for a month or two every few years." - ericthered Last edited by Talosian; 04-12-2015 at 11:37 PM. |
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#6 |
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Join Date: Oct 2010
Location: earth....I think.
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PM'd my sheet, my guy can go either way. A jedi of hunter. (or anything!)
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#7 |
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Join Date: Jan 2010
Location: The Western Harbour
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Some updates have been made to the first two posts regarding rules and setup, taking into account some comments that have been made so far.
Notable changes: Addition of Rank to the Jedi Knight Template (note the cost has increased). Rules for setting up armour added. Rules for Meditation to remove DSP have been added. Moral Guidance is now counted as a bonus on the Meditation roll to remove DSP rather than on the WILL roll to avoid getting them in the first place.
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"John Adams was a farmer. Abraham Lincoln was a small-town lawyer. Plato, Socrates were teachers. Jesus was a carpenter. To equate judgment and wisdom with occupation is at best... insulting." |
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| Tags |
| pbp, star wars |
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