Re: Super Powered Equipments that Grants Super Powers
Thinking out of the box, why not have people pay for modular abilities that has a requirement of super tech being worn?
Then instead of paying points for the ability, you already have a point pool. Maybe something about how it activates with the physiology makes it have lesser or greater effects (Needing more points in modular abilities).
Of course, you get it cheaper because of the limitations of the tech such as "Breakable, can be stolen, etc".
|