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Join Date: Aug 2004
Location: Austin, TX
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Quote:
At the worst case, using your proposed 3x per TL, you have the possibility of someone fielding a TL7 army and spending an equal amount on MBTs as his TL10 foe, but 27 TL7 MBTs for every TL10 MBT, giving him a 3:1 TS advantage! That's 216 TL7 MBTs (TS 108,000) versus that Supertank, and the Supertank's Art and C3I advantage would be countered by the TS advantage and the TL7 force's advantage in Arm, Cv, and F. That's for the high-tech forces. The high tech versus low-tech fight is a bit different. At the simplest, 10 TL2 Heavy Artillery (TS 25 Art), 5 TL2 Heavy Calvary (TS 25 Cv), and 25 TL2 Heavy Infantry (TS 100) cost $3M. At a 2:1 cost disadvantage, the TL6 would $375K, enough for a Light Tank (40 Arm Cv F, Rec), a Light Artillery and a Heavy Truck (TS 60 Art), 2 Riflemen (TS 80 F, Rec), and a Mounted Rifles (TS 20 Cv, F, Rec). So that's TS 125+(25) versus TS 145+(60). The TL6 force has advantages in Art, Cv, F, and Rec, in addition to a slight TS advantage. And as the numbers scale up, the TL6 gets air support and anti-air stuff. I'd probably give the TL2 force a x12 modifier to starting cash against the TL6 force, and doubling for every TL after that, just like two high tech forces. You might need to drop that to x10 if the TL2 force has access to fantastic elements, since fantastic flying forces are cheaper per TS than high tech flying elements (I think).
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| Tags |
| mass combat |
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