Quote:
Originally Posted by Captain Joy
Determined Attack (Melee)
Replaces the rules for All-Out Attack (Melee) Determined [B365] and Committed Attack (Melee) Determined [MA99-100].
For every +1 to your attack, you accept a -1 to your defenses. Additionally, you may not use the weapon or body party you used to attack with to defend at all, and you may not retreat.
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I like it, but it needs some qualifiers. First off, it needs a limit of some sort, so that a character can't get a ridiculous bonus in cases where he doesn't need to defend himself. +4 to hit seems a decent cap.
Quote:
Originally Posted by Ulzgoroth
You really need to address the movement. Committed Attack's two-step option and All Out Attack's forward half-move are very important aspects.
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It
might be appropriate to allow characters to take -2 to defense for +1 Step. This would set a half-move All Out Attack at something like -8 to defense - +4 to attack gives -4, +2 Steps gives another -4. Again, you'll want to cap it - half Move (typically +2 Steps) is probably the limit here.