Re: Ritual Path Magic, The Ritual Pathening
I mean to run a game using RPM using the paths as defined by the eight winds of magic from Warhammer. When I asked a question about it on the board people were very positive. You could make a wizard who uses just one path/wind of magic without any glaring holes in their capabilities compared to the source material.
I am having a slight issue with High magic and Dark magic, that is magic that is more powerful because it draws from multiple paths/winds but as that is mostly for NPCs so I'm not worried. I have a provisional rule that allows someone to roll against a second skill (ignoring the accumulated penalty) in exchange for Corruption points to power a big spell or do something that their primary skill just can't do.
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Maxwell Kensington "Snotkins" Von Smacksalot III
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