|
|
|
#1 |
|
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Has anyone tried to recreate the venoms from 3e Bestiary (p.B51) in 4th edition? I'm trying to, and the number of ad hoc modifiers I have to come up with is a little disconcerting. I'm really not good at this, so if anyone else has done this I would be most grateful.
Edit: That would be p.BE50-51 for my second edition, but there's also a first edition and the venoms are listed somewhere else in that. Sorry.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! Last edited by Anders; 03-24-2015 at 10:22 AM. |
|
|
|
|
|
#2 |
|
Join Date: Dec 2006
Location: Houston
|
Think it got tried
http://forums.sjgames.com/showthread.php?t=66139 http://forums.sjgames.com/showthread.php?t=78873 Those help? Nymdok |
|
|
|
|
|
#3 |
|
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
A little. The consensus seems to be that venoms are handled so differently in 4e that its better to start from scratch.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
|
|
|
|
|
#4 |
|
Join Date: Dec 2006
Location: Houston
|
I dont know any 3e but that was the gist of what I got as well. They turned up when I was researching that Spider thread a while back.
Nymdok |
|
|
|
|
|
#5 |
|
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
This is VERY true. I've got some half-written drivel about toxins and diseases and this one of the things that I realized while writing it. GURPS 4th edition does have some really great mechanics for recreating most diseases/toxins though so it shouldn't be TOO hard.
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
|
|
|
|
|
#6 |
|
Join Date: May 2006
Location: Seattle, Washington
|
I made a go at it in my Natural Encyclopedia, link in my .sig.
__________________
Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
|
|
|
|
|
#7 |
|
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Most interesting. Most interesting indeed.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
|
|
|
|
|
#8 |
|
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
My goodness, we haven't seen you here in awhile.
I have versions I made for my own conversion of GURPS Bestiary. I can't remember how different they are from those in the Natural Encyclopedia, which I used, as well as GURPS Powers. (IIRC, Powers made things cleaner.) I'll see if I get a chance to post them in the next few days. There was that one spider poison, I think it was E, that was a bother, otherwise they were easy. |
|
|
|
|
|
#9 |
|
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
Here's what I have, simple copy/paste job, keeping old mistakes:
Type A Venom: Toxic Attack [4/level] (+245%) (Cyclic, 1 day, 4 cycles, Resistible, +15%; Follow-Up, Teeth/Striker, +0%; Resistible, HT-4, -10%; Symptoms, 1/3 HP, Moderate Pain, Secondary Heart Attack, +240%) Type B Venom: Toxic Attack [4/level] (+250%) (Cyclic, 1 day, 4 cycles, Resistible, +15%; Follow-Up, Teeth/Striker, +0%; Resistible, HT-5, -5%; Symptoms, 1/3 HP, Attribute Penalty, -2 DX, Secondary Heart Attack, +240%) Type C Venom: Toxic Attack [4/level] (+310%) (Cyclic, 1 day, 4 cycles, Resistible, +15%; Follow-Up, Teeth/Striker, +0%; Resistible, HT-5, -5%; Symptoms, 1/3 HP, Attribute Penalty, -4 DX, Secondary Heart Attack, +300%) Type D Venom: Affliction 3 [10/level] (+130%) (HT-2; Extended Duration, 100x, +80%; Follow-Up, Teeth/Striker, +0%; Secondary Coma, +50%) [69] Type E Venom: Toxic Attack [4/level] (+40%) (Cyclic, 1 day, 2 cycles, Resistible, +5%; Follow-Up, Teeth/Striker, +0%; Resistible, HT-5, -5%; Symptoms, 1/2 HP, One Arm, +40%) Type F Venom: Toxic Attack [4/level] (+405%) (Follow-Up, Teeth/Striker, +0%; Onset, 1 minute, -10%; Resistible, HT-5, -5%; Symptoms, 1/3 HP, -3 ST, DX, IQ, and HT, Secondary Heart Attack, +420%) Type G Venom: Fatigue Attack [10/level] (+200%) (Follow-Up, Teeth/Striker, +0%; Link, +10%; Resistible, HT-2, -20%; Symptoms, 1/3 FP, Moderate Pain, Secondary Coma, +210%); Toxic Attack 1 HP [4/level] (-10%) (Follow-Up, Teeth/Striker, +0%; Link, +10%; Resistible, HT-2, -20%) [1] Type H Venom: Toxic Attack [4/level] (+80%) (Follow-Up, Teeth/Striker, +0%; Onset, 1 hour, -20%; Resistible, HT-2, -20%; Symptoms, 1/3 HP, Secondary Heart Attack, +120%) Type S Venom: Affliction 1 [10/level] (HT; Blindness, +50%; Severe Pain, +40%) [19] |
|
|
|
|
|
#10 |
|
Join Date: May 2006
Location: Seattle, Washington
|
Yeah I've been away from GURPS for a while! Just getting back into it again. My interests tend to go in cycles, and I'm cycling back around to all of this crazy. Now I just need to find some players again...
__________________
Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
|
|
|
![]() |
| Tags |
| bestiary, conversion, poisons |
| Thread Tools | |
| Display Modes | |
|
|