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#1 | |
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Join Date: May 2005
Location: Lynn, MA
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Thanks for your response.
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I'm just asking about the intended interpretation of the RAW... If you're grappled from behind, they are in your hex and not your back hex... so unless there is a SM difference (or stretching, or Telekinesis..etc), you can't be grappled from your back hex... they're in your hex! |
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#2 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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I'd have to say no.
pg391 Runaround Attacks reads to me as it's only a true attack from behind if the victim doesn't know you're there. It isn't about how long you've been there.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#3 |
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Join Date: Dec 2006
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I would say this still counts as a round about. There is basically no way the attacker does not know that the target is now being him and that an attack is likely.
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#4 | |
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Join Date: Jan 2010
Location: Brighton
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Quote:
If someone vaulted over you etc, it's not exactly a mystery as to where they've ended up Last edited by Tomsdad; 03-23-2015 at 12:12 PM. |
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#5 |
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Join Date: May 2005
Location: Lynn, MA
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Runarounds generally assume the attack is as you pass, which is why you can still block without flexibility... they would of course know you are there, but they don't know if you're going to just keep moving, attack the leg, stab for vitals or bop em on the head... I could see allowing a penalized dodge or something, but it's hard do justify a precision parry...
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#6 | |
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Join Date: Jan 2010
Location: Brighton
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If you vault over my head, or slide between my legs I'm not actually going to wait until you attack me before I start to improve my relative position. I think there's also game balance aspect. The slip has been used to get a free 2 hex movement to disadvantage the target, and all this was leveraged off a defence so 'free' in terms fo using up your own actions. The person you doing this to couldn't even employ 'wait' to stop you as it his attack that triggers it. If nothing else having a 2 hex step is already a big advantage Allowing no defence against this would seem to be over egging it somewhat (especially as you could potentially position yourself to be on the wrong side for parry anyway). Ultimately for me: "Against a true attack from behind, no active defense is possible, because the victim did not know the attack was coming." Infers if you know the attack was coming it's not a 'no defence, attack from behind' |
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#7 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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That's a runaround. It's purely an artifact of the turn system that the attacker (the person evading and striking from behind someone) reached his location as part of an active defense rather using the movement allowed by a maneuver selected an instant later. If the defender (the person struck from behind) ends up parrying at -2, that represents him engaging the attacker's fist/foot/weapon/drooling maw as the attacker tumbles over/under him . . . because in a discrete turn system, the attacker was prepping that attack even as he defended.
Now if the defender fails to turn to face his foe after being attacked, defending, and then getting his own maneuver with which to respond, then any attack on the attacker's next turn would not be a runaround but a true surprise from behind. In the space of one second (rather than some arbitrarily small tick between two different people taking their turns), the attacker could've gone anywhere or readied anything, and the defender can't seen him prepping his attack in a way that would allow a defense. A good general guideline is that if A goes from where B can see him to where B cannot see him before B has a chance to select a new maneuver, then any attack from A is a runaround unless A covered the distance using teleportation or a similar effect. The most likely ways that could happen are:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#8 |
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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We're in a grey area here; I think it's possible there is no RAW answer.
Maybe rule that the person that got quasi-runaround attacked can use a Retreating Defense with the usual penalties against a runaround attack. But if, for whatever reason, they will not change facing as part of their defense, then they do not get a defense. How about that? Seems kind of fair. The attacker had to use a Retreating Defense to get himself in his advantageous position. Requiring a Retreating Defense to counter it seems reasonable. EDIT: I said this before a saw Kromm's post above this one. Since, IMO Kromm = RAW, I consider the RAW matter settled: this quasi-runaround attack is a Runaround attack for all intents and purposes.
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Last edited by Captain Joy; 03-23-2015 at 12:48 PM. |
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#9 | ||
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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Quote:
Quote:
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Last edited by Captain Joy; 03-23-2015 at 10:29 AM. Reason: because I can never submit a post free of error |
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#10 | |
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Join Date: Aug 2004
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Quote:
So I'd call this Slip situation a runaround attack. |
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| Tags |
| martial arts |
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