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Old 03-21-2015, 04:53 PM   #31
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Space] FTL Ideas/Thoughts

Quote:
Originally Posted by Fred Brackin View Post
That's still worse than fission/fusion at the same TL and a _lot_ less reliable than the ones with no moving parts. Appears like a solution looking for a problem to me.
Fission/fusion require huge minimum sizes, and waste heat that would be a problem in any vaguely realistic ship. Of course, FTL isn't super realistic either, but I prefer to keep my super sciences to a minimum.

But true, chasing high efficiency can lead to over designing an old technology making it less effective in the one niche it out performs newer techs.
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