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Old 03-21-2015, 11:26 AM   #6
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Conditional Spell Types

Quote:
Originally Posted by nerdvana View Post
I figure it was for flexibility. The song thing sounds interesting. Is it a form of bardic magic for that game world?
All magic is based on music in the game world. It's a hybrid of Path Realms, Effect-Shaping, and has a slew of rules pertaining to it. Traits have been renamed to better fit the setting (e.g., "Ritual Adapt" is "Maestro")
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