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Old 03-19-2015, 07:17 PM   #6
Tyneras
 
Join Date: Oct 2007
Location: Kentucky, USA
Default Re: Combat Effectiveness Rating for Foes

One of my first thoughts was possibly using this to generate Troop Strength scores for Mass Combat. I've never been too happy with the ones presented or the way they are customized.

Until then, just for fun, I did a Draug from GURPS Dungeon Fantasy Monsters 1, since it was fairly straight-forward.

Offensive Rating
Attack Skill: 16-10=6
Damage: 16*1.5=24 (axe attack)
FP: N/A
Move: 7-6=1
Total OR: 6+24+0+1 = 31

Protective Rating
Active Defense: (12-8)*2 = 8 (Parry)
Damage Resistance: 4+3.75+2+6+1-18-6-6 = -13
* Head (8/2) + Arms/legs/torso (5/4)*3 + HPT 2 + ItMH 6 IT(No Blood) 1 +
Dependency -18 + Unhealing -6 + Vulnerability -6
Health: 15-10+2 = 7
HP: 27-10 = 17
Will: 10-10=0
Total PR: 8-13+7+17+0 = 19

Final CER: 50

I might be a bit fuzzy on where some of the advantages/disadvantages should go.
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