Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-18-2015, 02:39 PM   #13
Varyon
 
Join Date: Jun 2013
Default Re: [Space] FTL Ideas/Thoughts

Quote:
Originally Posted by scc View Post
No FTL comms, at least not yet. And given travel times suspended animation is pretty much a must and the ship is already on course for it's original destination, they just arrive REALLY late.
Is there any way to communicate with ships in hyperspace from real space? Some sort of distress beacon would be useful for contacting ships going through hyperspace near your position (those with hyperdrives can jump out and render assistance, those without can report your position to relevant authorities who can come help you; if someone is expecting you at the destination, they could also arrange for search and rescue with at least some chance of success). Failing that, unless the shields are extremely reliable, I'd expect nearly every ship to have at least an FTL-1 hyperdrive.

Quote:
Originally Posted by scc View Post
You pay extra, as a percentage of the ship, for the extra shields. And how fast the shields allow you to go is determined by how much you paid for them and what's aviable
Ah, design feature, then.
Varyon is online now   Reply With Quote
 

Tags
space, spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:50 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.