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#11 |
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Join Date: Mar 2013
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My primaly planning puts the most well traveled parts of human space a bubble 15 light years radius, this is pretty much the extent of the portal network. That works out to 0.12 ly or 7,600 AU once you treat the velocity multiplier as a distance contractor, so things aren't TOO dire. Now, there's colonies out for something like another 5 ly which are only serviced by FTL-2 equipped ships, now that's .2 ly or something like 13,000 AU to the nearest portal
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#12 |
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Join Date: Mar 2013
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I knew there was something I was forgetting, the costs to re-fit in-system ships for FTL via portal. Tentative price list is: 10% for FTL-1/5 times speed multiplier, 20% for FTL-2/25 times speed multiplier, 30% for FTL-3/100 times speed multiplier and 40% for FTL-3/125 times speed multiplier. There may be FTL-4 developed during the campaign, in which case that will be 80% for FTL-4/625 times speed multiplier.
New thought, interstellar trade. Due to a desire not to introduce invasive species if possible there's a limit on what plants and animals can be imported, so staple crops (Grains and cotton top the list) along with similar animals (Probably dairy cows, possibly pigs and chickens) and things like dogs and cats are pretty much all that can be brought with colonists. This leads to an interesting situation where a lot of interstellar freight is actually foodstuffs, admittedly foodstuffs that are classified as luxury. So if you want a steak dinner chances are that it came from Earth, or in more established systems, a space colony built just to raise them. Interestingly growing something like cannabis in your house doesn't fall under this rule, it's kinda hard for people to buy that it might cause environmental damage |
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#13 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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It's often hard to know ahead of time what invasive species spell disaster. For alien planets, I would put money on microorganisms like yeasts, bacteria and of course archea.
But who wants to play Andromeda Strain every time they dock in Low Orbit?
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#14 |
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Join Date: Mar 2013
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Which is why it's white-listed to species that are needed (Pretty much all food ones) or that the government isn't going to be able to get away with banning (Comfort animals)
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#15 | |
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Join Date: Jun 2013
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Quote:
And what about ships that have shields but lack hyperdrives? Or ships with shields for a higher rating than their hyperdrives? Your other responses imply these shields might be Force Screens - if so, what dictates how fast your shields allow you to go? |
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#16 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Sounds like a cozy little corner of space. I'd expect that most settlements are in habitats in oort clouds and asteroid rings, not on planets (or at least not anything more hospitable than Titan). How many native ecosystems do you really have in a 15ly radius?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#17 | |
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Join Date: Jun 2006
Location: On the road again...
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Quote:
Alpha Centauri A (4.39 ly) Alpha Centauri B (4.39 ly) Epsilon Eridani (10.5 ly) Procyon (11.4 ly) 61 Cygni A (11.4 ly) 61 Cygni B (11.4 ly) Epsilon Indi (11.8 ly) Tau Ceti (11.9 ly)** Groombridge 1618 (15.9 ly) That's 9 possibles on a very optimistic scale; reality is probably limited to about half those. * I don't consider M-class red dwarfs suitable due to the high probabilities of tide-locking and flares frying most planets that would be in the life zone. K-class = orange dwarf G-class = yellow dwarf F-class = yellow-white ** It is possible that Tau Ceti has two planets in its habitable zone, but I only counted it once above.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 03-18-2015 at 04:18 PM. |
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#18 | |
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Join Date: Mar 2013
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Quote:
You pay extra, as a percentage of the ship, for the extra shields. And how fast the shields allow you to go is determined by how much you paid for them and what's aviable |
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#19 | |
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Join Date: Jun 2013
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Quote:
Ah, design feature, then. |
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#20 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Quote:
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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