|
|
|
|
|
#1 | |
|
Join Date: Jun 2013
|
Quote:
And what about ships that have shields but lack hyperdrives? Or ships with shields for a higher rating than their hyperdrives? Your other responses imply these shields might be Force Screens - if so, what dictates how fast your shields allow you to go? |
|
|
|
|
|
|
#2 |
|
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Sounds like a cozy little corner of space. I'd expect that most settlements are in habitats in oort clouds and asteroid rings, not on planets (or at least not anything more hospitable than Titan). How many native ecosystems do you really have in a 15ly radius?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
|
|
|
|
#3 | |
|
Join Date: Jun 2006
Location: On the road again...
|
Quote:
Alpha Centauri A (4.39 ly) Alpha Centauri B (4.39 ly) Epsilon Eridani (10.5 ly) Procyon (11.4 ly) 61 Cygni A (11.4 ly) 61 Cygni B (11.4 ly) Epsilon Indi (11.8 ly) Tau Ceti (11.9 ly)** Groombridge 1618 (15.9 ly) That's 9 possibles on a very optimistic scale; reality is probably limited to about half those. * I don't consider M-class red dwarfs suitable due to the high probabilities of tide-locking and flares frying most planets that would be in the life zone. K-class = orange dwarf G-class = yellow dwarf F-class = yellow-white ** It is possible that Tau Ceti has two planets in its habitable zone, but I only counted it once above.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 03-18-2015 at 04:18 PM. |
|
|
|
|
|
|
#4 | |
|
Join Date: Mar 2013
|
Quote:
You pay extra, as a percentage of the ship, for the extra shields. And how fast the shields allow you to go is determined by how much you paid for them and what's aviable |
|
|
|
|
|
|
#5 | |
|
Join Date: Jun 2013
|
Quote:
Ah, design feature, then. |
|
|
|
|
|
|
#6 |
|
Join Date: Jun 2013
|
Sounds interesting. Some questions/thoughts.
First off, how does one get out of hyperspace? Does it happen automatically when you drop your shields, or do you need to make use of a hyperdrive? Additionally, if you need a hyperdrive, does it need to have the same FTL rating as the one that sent you into the hyperspace to start with? If so, that's going to result in a ship that enters through a portal being unable to exit except through another portal. Secondly, how much of the mass of a hyperdrive is the necessary shielding - and can you make a hyperdrive without it? Portal devices probably aren't going to be going through hyperspace under their own power and thus could save mass and cost by not mounting the shields. This will also be good for figuring out how much the shielding system(s) weigh (or are they just expensive Design Features?). Thirdly, is combat in hyperspace possible? If so, how does it differ from normal combat? Forcing a ship out of hyperspace by taking out its shields (or stranding it in hyperspace by taking out its drive) could be an interesting strategy. |
|
|
|
|
|
#7 |
|
Join Date: Nov 2006
Location: Heartland, U.S.A.
|
It sounds to me like you're basically requiring jumpgates AND hyperdrives for FTL travel which is fine and I can't see any problem with it.
__________________
Last edited by Captain Joy; 03-17-2015 at 02:40 PM. Reason: auto-correct corrections |
|
|
|
![]() |
| Tags |
| space, spaceships |
|
|