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Old 03-08-2015, 05:30 PM   #11
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Advantages to improve Extra Effort?

For unsupported, crippling requires a critical failure. Very Fit gives +5 vs. crippling which requires a 17/18 for a 1 in 58 chance. To get anything more than a temporary crippling requires a further critical failure rolling a pure 18. That's a 1/216 times 1/216 for a 1 in 46656 trivial chance.
If those aren't nuisance rolls, then I don't know what are.

But I fully agree my suggestions were only loosely connected to OP's question. I read the title in common English rather than specific Gurps speak. I shall hang my head in gamer shame for such an egregious error.
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Old 03-08-2015, 05:36 PM   #12
the_matrix_walker
 
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Default Re: Advantages to improve Extra Effort?

Quote:
Originally Posted by Flyndaran View Post
For unsupported, crippling requires a critical failure. Very Fit gives +5 vs. crippling which requires a 17/18 for a 1 in 58 chance. To get anything more than a temporary crippling requires a further critical failure rolling a pure 18. That's a 1/216 times 1/216 for a 1 in 46656 trivial chance.
If those aren't nuisance rolls, then I don't know what are.

But I fully agree my suggestions were only loosely connected to OP's question. I read the title in common English rather than specific Gurps speak. I shall hang my head in gamer shame for such an egregious error.
Nothing egregious about it. ;)

Very Fit would give +2 to the health roll... Where are you getting +5?
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Old 03-08-2015, 06:10 PM   #13
Flyndaran
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Default Re: Advantages to improve Extra Effort?

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Originally Posted by the_matrix_walker View Post
Nothing egregious about it. ;)

Very Fit would give +2 to the health roll... Where are you getting +5?
I wrote Very Rapid Healing in my initial post, but see that I did accidentally switch it to Very Fit in a later post. Sadly, that WAS an egregious mistake. My head now hangs near my waist.
Seriously, I rarely make this many typos when tired.

(+5 to all rolls regarding crippling. It wouldn't affect the initial Unsupported roll to get some form of crippling. But as that requires a critical failure, and with a HT of 12+, that is a very unlikely 17/18.
But it would affect the roll to determine what type it was; temporary, lasting, or permanent. Anything but an 18 critical failure again would result in a minor temporary crippling.)
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