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#21 |
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Join Date: Oct 2014
Location: Chicagoland
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Awesome! I saw this release yesterday and immediately thought, "What a cool supplement!" Just the sort of thing that makes GURPS what it is.
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GMing Since 1982. |
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#22 |
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Join Date: Aug 2007
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During playtest we were told "This is the book that will not be called Gurps Organizations".
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Fred Brackin |
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#23 | |
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Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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I am OK with coming up with day to day routines of staff and supplicants/citizens using services/etc of organizations within a populated area on my own. What I would be looking for is how to resolve things between polities or organizations within a polity. Ideally I could use B&C to flesh out the organizations in Space. How much can the Intelligence Service interfere with Law Enforcement? Does someones personal satrapy have the wherewithal to flout functionaries of the Imperial Government? How much are which organizations dependent on others?
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Joseph Paul |
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#24 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Now, if we were to go as far as statting the Corps up, that starts to get squishy . . .
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#25 | |
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Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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Joseph Paul |
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#26 | |
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Join Date: Dec 2010
Location: Seattle
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Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
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#27 | |
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Join Date: Dec 2010
Location: Seattle
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Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
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#28 |
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Join Date: Feb 2005
Location: Austin Texas
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This has already made its way into my current campaign as ways to think about organizations. I've been hoping for this one.
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He stared out in the distance to see the awesome might of the Meerkat war party. |
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#29 | |
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Join Date: Oct 2005
Location: Göttingen, Germany
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Now party a successfully manages to gain reputation. How does that affect party a? (e.g. New reputation b = Old reputation b - Reputation win a?) Or, as an alternative, making it the other way around: How do I handle a "negative reputation" campaign against the other party? I'd say this kind of stuff is very important. Also the same mechanics could be used to handle "rumour" about a person, affecting his/her reputation (reaction rolls) etc. Another example: How can e.g. company a make a win on the market against company b? Thus in GURPS terms, company a would increase the resources, while company b would lose some... These mechanics would definitely be very nice for my games. Really does not have to be very detailed (can be quite abstract), but there should be a good way to generally resolve conflicts. Last edited by OldSam; 03-06-2015 at 01:09 PM. |
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#30 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard I don't think we're in Oz any more. |
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| Tags |
| boardroom and curia |
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