|
|
|
|
|
#1 | |
|
Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
|
Quote:
|
|
|
|
|
|
|
#2 |
|
Join Date: Aug 2004
|
That's okay; I love those kinds of questions, because they're so easy to answer! :-)
|
|
|
|
|
|
#3 |
|
Join Date: Sep 2006
Location: Seoul, Korea
|
Happy birthday to me,
Happy birthday to me. Happy birthday dear meeee. Happy birthday to me. Seriously, one of my favorite things is incorporating cities, nations, and organizations into a game and rules support for these sorts of things is probably my favorite part of GURPS. I'm going to have to peruse the rules for a bit to see, but I'm hoping I can kitbash this, some pyramid articles, Social Engineering, and City Stats to make a useable nation-state ruleset. |
|
|
|
|
|
#4 |
|
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
|
So City Stats, Social Engineering, and Boardrooms and Curia are all infrastructure modeling aids. Can they be stretched to cover larger political formations such as kingdoms, nation-states, or stellar empires?
__________________
Joseph Paul |
|
|
|
|
|
#5 | |
|
Join Date: Nov 2008
Location: Yukon, OK
|
Quote:
City Stats can handle habitats and larger government models with broad strokes. Boardroom and Curia can handle companies, govt agencies, etc regardless of size but does not handle populations and such. So the two are compatible with minimal overlap. Social Engineering then handles the negotations and politics itself. The missing piece which could be hand waived but I would like to see is raw resource and devolpment. That covers how much food you need and what is required at any given TL (the tech series and Urban Magic help some) and mining, lumber other resource from the land. I think merchant trade income still has room for a book as well but the above works for anything but a merchant campaign.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
|
|
|
|
|
#6 | ||
|
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
|
Quote:
Quote:
If you're inclined to read something like "polity" or "district" for "city" in City Stats, you can probably use it as a very abstract way of treating any political unit, and B&C is already broadly scalable. It depends on what you want out of your game, though. The larger the scale, the more abstract it gets, and none of it provides you with a detailed guide to structuring the day to day tasks of people with positions in government or other organizations. That is, B&C (and, to some extent, City Stats when taken together with the city management article from Pyramid) give you an at-a-glance take on the capabilities of the organization/polity, but they don't tell you what the lord high judge or assistant guild master does on a daily basis.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
||
|
|
|
|
|
#7 | |
|
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
|
Quote:
I am OK with coming up with day to day routines of staff and supplicants/citizens using services/etc of organizations within a populated area on my own. What I would be looking for is how to resolve things between polities or organizations within a polity. Ideally I could use B&C to flesh out the organizations in Space. How much can the Intelligence Service interfere with Law Enforcement? Does someones personal satrapy have the wherewithal to flout functionaries of the Imperial Government? How much are which organizations dependent on others?
__________________
Joseph Paul |
|
|
|
|
|
|
#8 | |
|
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Quote:
Also, YAY! It's out.
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
|
|
|
|
|
|
#9 |
|
Join Date: Oct 2007
Location: Kentucky, USA
|
I think this is the first 4E release where I didn't have a clue what it was about from just the title.
Only had a chance to quickly scan through it, but I like what I see so far. |
|
|
|
|
|
#10 |
|
Join Date: Nov 2008
Location: Yukon, OK
|
This book was pretty cool and one I wanted for awhile, pretty much since City Stats.
The Rash modifier is perfect for some silly games, applicable in others too but more fun with slapstick in mind. Was surprised to see the Green Lantern Corps mentioned by name. That get a legal pass as a reference or something? I liked the variety of organizations in the sample chapter. Overall I would say its about as useful as City stats and glad it referenced other works. The Contact seems a bit off and Patron cost. Also need to see how it meshes with the Captains Boat article.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
|
|
![]() |
| Tags |
| boardroom and curia |
| Thread Tools | |
| Display Modes | |
|
|