Quote:
Originally Posted by aesir23
Power Modifiers
Super (Meta Gene) (-10%). Your powers are derived from the mysterious Meta-Gene. You're subject to Anti-Powers (e.g. Static and Neutralize) and Rare Technological Countermeasures. This is by far the most common
Super (Speed Force) (-5%) Your powers are derived from the Extra-Dimensional Speed Force. There are no Technological Countermeasures, but you're susceptible to the usual Anti-Powers, and the opposing power, Negative Speed Force.
Super (Kryptonian) (-10%) You are susceptible to Anti-Powers and Countermeasures, but they're different Countermeasures (Light from a Red Son, rare kryptonite varieties).
Super (Lantern Corps), Pending...Probably Supers with Costs Fatigue (Energy Reserve) (-5%)
Trained (-0%), You earned this ability the hard way, through training and exercise. This replaces the need for any Unusual Training or Special Exercises Perks and should be reserved for abilities that would normally be allowed with such a perk.
Any I'm missing?
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Magic comes to mind immediately. And Chaos Magic and Order Magic are specific opposed subtypes. Also Holy and Unholy.
And of course Cyborg has a tech power source. And some characters are elemental although that's an add-on.