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Old 03-03-2015, 02:26 PM   #9
David Johnston2
 
Join Date: Dec 2007
Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by aesir23 View Post
Power Modifiers

Super (Meta Gene) (-10%). Your powers are derived from the mysterious Meta-Gene. You're subject to Anti-Powers (e.g. Static and Neutralize) and Rare Technological Countermeasures. This is by far the most common

Super (Speed Force) (-5%) Your powers are derived from the Extra-Dimensional Speed Force. There are no Technological Countermeasures, but you're susceptible to the usual Anti-Powers, and the opposing power, Negative Speed Force.

Super (Kryptonian) (-10%) You are susceptible to Anti-Powers and Countermeasures, but they're different Countermeasures (Light from a Red Son, rare kryptonite varieties).

Super (Lantern Corps), Pending...Probably Supers with Costs Fatigue (Energy Reserve) (-5%)

Trained (-0%), You earned this ability the hard way, through training and exercise. This replaces the need for any Unusual Training or Special Exercises Perks and should be reserved for abilities that would normally be allowed with such a perk.

Any I'm missing?
Magic comes to mind immediately. And Chaos Magic and Order Magic are specific opposed subtypes. Also Holy and Unholy.

And of course Cyborg has a tech power source. And some characters are elemental although that's an add-on.
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batman, dc comics, phantasm, superman, supers, vonkatzen


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