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#1 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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And there's nothing in the rules that says Claws has to be literal "claws." Claws could be knuckle spikes, for instance. If you really see a problem, maybe say the damage is the better of the Claws bonus and the skill bonus (Karate is about overcoming the limitations of barehanded strikes?).
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#2 | |
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Join Date: Jun 2013
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Quote:
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#3 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Honestly, I'd just have unarmed fighting skills modify punching and kicking damage completely blind to whether the damage they're modifying comes from ST, Claws, Striking ST, or something else. That is:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#4 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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The only difference I'd look to use is to make the stuff modify ST, and look up the last.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#5 |
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Join Date: Feb 2009
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I'm surprised no one mentioned Unarmed Master from Pyramid 61 for stacking claws and strikers for superior hitting like a truck
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#7 |
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Join Date: Feb 2009
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I made a character once with claws, 19 ST, karate and Unarmed Master. Nifty, but could have done better with say a Sword for the most part
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| Tags |
| martial arts |
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