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#1 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Here's my take on Desert planets.
You have to make some concessions in GURPS space to have a breathable atmosphere, presuming that's what you want.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#2 |
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Join Date: Feb 2005
Location: Berkeley, CA
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The problem with desert planets is mostly that the only means we know of for creating or sustaining a breathable atmosphere involves quite substantial amounts of water. Other than that, dry planets are perfectly possible, though they'd probably resemble Mars more than Arrakis.
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#3 | |
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Join Date: Dec 2007
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#4 | |||
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Hence why my desert planet is hot. It's not because that's the only way to get a world with low hydrography, but because I'm trying to show how to emulate the sort of planets I'm talking about that you might find in such sci-fi. That means the two defining characteristics for the average space opera fan of a "desert planet" would be "It's hot" and "It's dry" (The link I gave, of course, lacked that context). Quote:
I'm completely open to the idea of expanding a new section that details the scientific mechanics of other ways to plausibly have a world (I want this particular site to cater to a sliding scale of scientific accuracy), but I honestly lack the scientific acumen to expand such a section on my other biome-worlds. EDIT: And I believe my side-bar actually accounts for all of the stuff you mention regarding the lack of moisture, at least inasmuch as the climate rules of GURPS space covers that, which is why the black-body temperature is so high. The lower hydrography does impact those numbers, IIRC, though it's been some months since I looked at the numbers. Though, as I said, that sidebar is about staying in the lines painted by GURPS Space, rather than necessarily digging into the actual mechanics of real planets.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. Last edited by Mailanka; 02-26-2015 at 03:47 AM. |
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#5 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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For the purposes of the OP and this thread, I suspect your points are perfectly valid, and a nice contribution in addition to and in parallel with my contribution.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#6 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Deserts are defined as getting fewer than 10 inches of rainfall a year, I believe. I feel people here define it as hot and dry.
The problem is that truly dry regions on earth like the heart of the Atacama, where rain hasn't fallen for centuries, there is zero life, not even lichen or native bacteria. If you want a true desert planet with water based life, then you need to throw realism out the window entirely.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#7 |
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Join Date: Feb 2013
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Can you get a water cycle with something other than oceans and rain? A shifting fog, perhaps?
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#8 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard I don't think we're in Oz any more. |
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#9 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Depends on what one means when they say, "Desert Planet". Usually it means no oceans, but maybe a few lakes.
You can have life only so far from bodies of water rendering most of the planet dead.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#10 | |
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Join Date: Dec 2006
Location: Houston
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Nymdok |
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| Tags |
| planet generation, system generation |
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