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#1 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I think the best way to stave off species based rebellion is to tweak with our Us vs. Them mentality. If you can get us to accept non-humans as Us, then we would rarely if ever rebel.
Imagine what aliens would have to do to make you rebel vs. what your second cousins would have to do to make you rebel violently.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#2 | |
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Join Date: Nov 2006
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#3 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I imagine that the first order of business is to reduce trouble rather than trying for perfection right out of the gate.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#4 |
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Join Date: Sep 2004
Location: Southeast NC
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It vaguely reminds me of the campaign I've been running recently (currently in a holding pattern while we hash out who is and isn't going to be able to be a part of it). Except that alien invasion occurs in 1938, and is taking place "in the now" rather than being part of the background. My invaders, though, are a cosmopolitan alliance of species, only a few of which the players have encountered.
Spoiler:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#5 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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The real objection I have is that the subject races don't appear to have been tinkered with to make them more tractable. I can see the Qasuti being left alone and the Tarcaser slipping under the radar, but the ascended and Gustrogin still have will 10. Its possible that they started out with higher wills and selfish, but I don't think that really fits.
That said, I think this thread has inspired me to start a campaign loosely based on the setting. I plan on toning down the alien stats, changing the superscience to allow portals onto planets, and starting the story during the invasion (and in modern times), but otherwise the setting should be quite similar.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#6 | |
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Join Date: Jul 2007
Location: One Mile Up
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ETA: On a related note, I'd personally overhaul the Ascended build a lot if I was running this. Their natural mental Disadvantages make their native society completely unworkable as-described. At worst, they should've had a quirk-level Pride or Bad Temper and either quirk-level Uncongenial, Chauvinist, maybe both, or at worst Intolerance [-5] against everybody outside their core group, if they had a comfortable presence in space when the Shahar found them. That level of infrastructure simply does not get achieved by violently-introverted lone wolves; I consider their medicated stats excessive for a civilization at that level of technology that does not have access to genius superheroes who can make that stuff happen by themselves, let alone what they supposedly have on their own. This is all relative to the average Human, of course, who might be much easier to get down to a typical Willpower of 9 because we started at 10 with no major universal antisocial flaws, which provides a plausible reason why they'd try to make us into the obedient little butt-monkies with keen eyes and clever little hands who do the technical tasks like powerless bosses. They probably would've tried to make half or all of us into their bureaucrats, too, if they hadn't conquered the Tarcaseru first, because we get along so well compared to everybody else in the setting. Last edited by Gold & Appel Inc; 02-25-2015 at 06:37 AM. |
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#7 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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