On page 2 of the rules, there is a callout box entitled "When You May Take Actions," which says:
Quote:
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Originally Posted by The Rules
You may perform these actions at any time, as long as you are not in combat: - Trade an Item with another player (the other player may not be in combat, either).
- Change which Items you have equipped.
- Play a card that you have just received (some cards may be played even during combat; see above).
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Now, I added some emphasis, but hopefully that will negate any vagueness detected in the rules later because the direct statement was made earlier.
However, once you're brought into combat by another player, it's too late to do anything.
Munchkin works on a simple instantaneous timing mechanic: Once an effect has come into play, resolve that effect before moving on. There are a few exceptions, but those are exceptions because the cards that can cancel or reverse something say, very specifically, that they do just that.
Also, you do not have to fill a "slot," like Armor, just because you have an Item that would go into it.
I would like to bring all strategy discussion to a close right now, since that's outside the purpose of the Munchkin 101 forum, which is for asking basic rules questions. If you want to continue strategy discussion, take it to the Munchkin forum, or I'll just move this thread there.